Robotek has tremendous potential as a competitive game, but there are serious non-competitive features present in multiplayer. I don’t care about the single player mode or the AI. AI are predictable and ultimately unsatisfying as opponents. This is true of nearly all games that include both a single player and multiplayer mode, and ultimately no issue with the AI has taken away from my enjoyment of the game. Hell hath no fury like a disappointed fan, and this is very much true of Robotek. Much of the criticism is misplaced, but not all. The first criticism is the pay-to-play model, commonly referred to as play-to-win by its detractors. I’ve given money to hexage, not to win, but because I want to support the game developers (and I like being able to make faces in multiplayer). 3$ for costumes and access to the additional multiplayer modes was a bargain, and I feel good about being able to support hexage. What I feel less good about is the naked advantage one gains in multiplayer, and how that scales to the amount spent. It would be more equitable if there were a cap on purchases, or only one in-app purchase with a higher price tag. The second criticism is that players who are upset with a match can simply disconnect rather than suffer a loss. This becomes incredibly frustrating when a game stretches on for 10 minutes or longer. Sure, its possible to accidentally disconnect, but having played over 400 matches, I’ve only accidentally lost signal 3 times. I’ve lost track over the number of times players have disconnected on me to avoid a loss. The game tells you when you disconnect, so you know when the other player ditched your game, which makes it even more frustrating. The penalty for disconnecting doesn’t keep many of the top players from utilizing it as a strategy. To discourage this practice, Hexage needs to massively increase the penalty for disconnecting by making it reduce one’s rank by a percentage rather than a flat amount.